Tommy's Park Chirp
Plays a realistic siren chirp at intervals when a siren is park killed, mimicking real patrol car Park Kill reminder systems.
Video URL: https://youtu.be/9zvYlkjs2vs
Escrow Encrypted: Yes | Requirements: Luxart Vehicle Control
This script mimics a technology utilized by certain departments which activates a chirp sound when a vehicle is placed into park while in pursuit mode. You can see an example of this in real life here.
Features
Chirps the specified siren tone at a configured random interval when a vehicle's siren is park killed.
Configure which vehicles the chirp is activated for, as well as which tones are chirped for each vehicle.
Configure how often, how long, and how random the chirp is.
Configuration
General Settings
Config.LVCResourceName — The name of your Luxart Vehicle Control (LVC) resource.
Chirp Behavior
Config.ChirpMinInterval / Config.ChirpMaxInterval — Random delay range between chirps (in milliseconds).
Config.ChirpMinDuration / Config.ChirpMaxDuration — Random duration range for each chirp (in milliseconds).
Vehicle Assignments
Config.ChirpAssignments — Maps vehicle spawn names to a siren ID from
lvc/SIRENS.lua.Example:
['police'] = 4Makes the
policevehicle use siren ID 4 (Priority tone) for its chirp.
Add or remove vehicles as needed. All values are fully configurable to match your desired timing and tone.
Live Test Server
If you would like to test it out yourself, come check it out:
Open FiveM & Press F8
Type
connect 178.156.146.100& hit enter.Hop in a vehicle, hit your siren, and exit the vehicle (ensure the siren is killed by LVC's park kill, not by you)
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