# Tommy's Park Chirp

{% embed url="<https://youtu.be/9zvYlkjs2vs>" %}

<sub>Video URL:</sub> [<sub>https://youtu.be/9zvYlkjs2vs</sub>](https://youtu.be/9zvYlkjs2vs)

[FiveM Post](https://forum.cfx.re/t/park-siren-chirp/5361842) | [Store Page](https://tommy141x.tebex.io/)

<sub>Escrow Encrypted: Yes | Requirements: Luxart Vehicle Control</sub>

This script mimics a technology utilized by certain departments which activates a chirp sound when a vehicle is placed into park while in pursuit mode. You can see an [example of this in real life here](https://youtu.be/0c5vSuiMVgY?si=QyLw092s1oC_kmfC\&t=308).

#### Features

* Chirps the specified siren tone at a configured random interval when a vehicle's siren is park killed.
* Configure which vehicles the chirp is activated for, as well as which tones are chirped for each vehicle.
* Configure how often, how long, and how random the chirp is.

#### Configuration

**General Settings**

* **Config.LVCResourceName** — The name of your Luxart Vehicle Control (LVC) resource.

**Chirp Behavior**

* **Config.ChirpMinInterval / Config.ChirpMaxInterval** — Random delay range between chirps (in milliseconds).
* **Config.ChirpMinDuration / Config.ChirpMaxDuration** — Random duration range for each chirp (in milliseconds).

**Vehicle Assignments**

* **Config.ChirpAssignments** — Maps vehicle spawn names to a siren ID from `lvc/SIRENS.lua`.
  * Example:

    ```lua
    ['police'] = 4
    ```

    Makes the `police` vehicle use siren ID 4 (Priority tone) for its chirp.

Add or remove vehicles as needed. All values are fully configurable to match your desired timing and tone.

#### Live Test Server

If you would like to test it out yourself, come [check it out](fivem://connect/kqj4l6):

1. Open FiveM & Press F8

2. Type `connect 152.53.89.119` & hit enter.

3. Hop in a vehicle, hit your siren, and exit the vehicle (ensure the siren is killed by LVC's park kill, not by you)


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